Thursday, October 24, 2013

Concepts for Wildstar Part 02


Most if not all MMOs need structures for their characters to stand by, stand in, show off or get murdered next to...WildStar is not an exception to that rule. A couple of these are buildings for the player races while the others are for the enemy. If you've seen footage and coverage of the game, you can identify which ones are which. If you haven't, check it out here.


Now we're down to the nitty gritty here folks. You've made a game, now you gotta populate the crap out of it, so it doesn't look like a barren wasteland of rocks, trees, sadness, and asteroids. Often overlooked or more like cared about the least, props make your world/game feel substantial/believable. If it were an ideal situation, you'd have thousands of props made and placed to fill out the virtual world...unfortunately there isn't time nor money.

Here's a variety of some small and large props that I created. The idea is create props that do double duty, not only should they function as objects in the world to fill up space, they should also help tell a story.

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